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Corwin Brence

Multimedia generalist, attempted game designer, writer, video producer, and wearer of a lot of hats.

Drawings and digital paintings

Assorted sketches and paintings. Some on real paper with pencil or ballpoint pens, some painted digitally in ArtRage Studio, some two-color pixel drawings made in FullPaint for black-and-white Macintosh.

Game design

Between 2001 and 2019, I produced a lot of gameplay and partial-conversion mods for id Software's Doom 2: Hell on Earth (1994), using a wide variety of features of enhanced Doom engine ports. Below is a list of the mods with a brief description of what they contain.

Larger Doom mods

Cola 3: The Soda of Style (2019) - An advanced, high-concept gameplay conversion building on the design ideas from my previous mods; weapons gain experience from collecting "cola bubbles" from defeated enemies, from which they can become more powerful, but can also spend this experience on powerful special attacks, and enter a superpowered state from power-up items.

Weasel Presents: Terrorists! (2013) - Using a set of existing assets from William Shatner's TekWar (Capstone, 1996), I challenged myself to assemble a polished gameplay conversion as a loving tribute to the digitized police-themed rail shooters of yesteryear. Contains a set of semi-realistic weapons that, over time, evolve into very unrealistic versions, as well as a new system where the player must rescue "hostages" that replace Doom's normal power-up items.
"Mixed Tape" mods: A series of mash-up collections of weapons from other mods of mine. The ZDoom engine is quite modular this way, making compiling these a lot less difficult than expected.
Weasel Presents: NAZIS! As a great fan of the Wolfenstein series of computer games, and of shooter games set in World War 2's European theater, my design brief for this mod was simple: a mod about shooting Nazis. Gameplay-wise, this mod aims for arcade conventions of fast, snappy reloads that do not interrupt the action, and seeks to make enemy bullets fast but avoidable by a fast-moving player character.

Smaller mods

The Batman effect (2020) - Noodling around with GZDoom's new-at-the-time features for sprite rotation, I made this tiny mod that replaces Doom's teleport effect with a screen transition inspired by the 1966 Batman TV series.

Level design

Writing, fiction and non-fiction (and web design)

Turn of a Friendly Card (2017) - A blog I wrote throughout 2017 (and a few further articles later on), covering reviews of computer solitaire games and interesting decks of playing cards. In 2024, I evacuated it from Wordpress and hand-converted every single post into custom, hand-written HTML, to have greater control over its presentation.


Weasel's Writing - A website where I've positioned most of my written original fiction. My fiction style entails writing short-form vignettes, short scenes that hint at larger settings or stories. Many of these were originally written to community prompts on Cohost, but with Cohost's closure in 2024, I adapted every one of them to HTML+CSS, with a unique style-sheet for each major setting/series.


Video game articles for Hardcore Gaming 101:

Contacting me

Hiring managers, please contact me at corwin.brence@gmail.com for business.