// Texture definitions generated by SLADE3
// on Thu May 14 16:20:40 2026

Graphic "WWMENUC1", 27, 15
{
	Offset 1, -7
	Patch "PISTA0", 0, 0
}

Graphic "WWMENUC2", 27, 15
{
	Offset -1, -7
	Patch "PISTA0", 0, 0
	{
		Translation Red
	}
}

Graphic "WWSBARBK", 320, 24
{
	Patch "WALL03_7", 0, 0
	Patch "WALL03_7", 64, 0
	Patch "WALL03_7", 128, 0
	Patch "WALL03_7", 192, 0
	Patch "WALL03_7", 256, 0
}

Graphic "WWBRFRNT", 98, 14
{
	Patch "W73A_1", 0, -112
}

Graphic "WWBRBACK", 100, 16
{
	Patch "RIPW15", 0, 0
}

Graphic "WWBRBAK2", 98, 14
{
	Patch "RIPW15", 0, 0
}

Graphic "WWIHELTH", 28, 19
{
	XScale 2.000
	YScale 2.000
	Patch "MEDIA0", 0, 0
}

Graphic "WWIARMOR", 31, 17
{
	XScale 2.000
	YScale 2.000
	Patch "ARM1A0", 0, 0
}

Sprite "WWSPA0", 45, 45
{
	XScale 4.000
	YScale 4.000
	Offset 24, 37
	Patch "BFS1A0", 0, 0
}

Sprite "WWSPB0", 45, 45
{
	XScale 4.000
	YScale 4.000
	Offset 24, 37
	Patch "BFS1B0", 0, 0
}

Sprite "WWCGZ0", 154, 34
{
	Patch "SAWGD0", 0, -55
}

Sprite "WWCGY0", 96, 51
{
	Patch "SHT2F0", 0, 0
	{
		FlipX
	}
}

Sprite "WWCGA0", 228, 83
{
	Offset -48, -90
	Patch "CHGGA0", 0, 0
	Patch "CHGGA0", 108, 0
	Patch "WWCGZ0", 25, 49
	Patch "WWCGY0", 124, 40
}

Sprite "WWCGB0", 228, 83
{
	Offset -48, -90
	Patch "CHGGA0", 0, 0
	Patch "CHGGB0", 108, 0
	Patch "WWCGZ0", 25, 49
	Patch "WWCGY0", 124, 40
}

Sprite "WWCGC0", 228, 83
{
	Offset -48, -90
	Patch "CHGGB0", 0, 0
	Patch "CHGGB0", 108, 0
	Patch "WWCGZ0", 25, 49
	Patch "WWCGY0", 124, 40
}

Sprite "WWCGD0", 228, 83
{
	Offset -48, -90
	Patch "CHGGB0", 0, 0
	Patch "CHGGA0", 108, 0
	Patch "WWCGZ0", 25, 49
	Patch "WWCGY0", 124, 40
}

Sprite "WWCFA0", 228, 123
{
	Offset -48, -50
	Patch "CHGGA0", 0, 40
	Patch "CHGGA0", 108, 40
	Patch "WWCGZ0", 25, 89
	Patch "WWCGY0", 124, 80
	Patch "CHGFA0", 14, 21
}

Sprite "WWCFB0", 228, 123
{
	Offset -48, -50
	Patch "CHGGA0", 0, 40
	Patch "CHGGB0", 108, 40
	Patch "WWCGZ0", 25, 89
	Patch "WWCGY0", 124, 80
	Patch "CHGFB0", 124, 18
}

Sprite "WWCFC0", 228, 123
{
	Offset -48, -50
	Patch "CHGGB0", 0, 40
	Patch "CHGGB0", 108, 40
	Patch "WWCGZ0", 25, 89
	Patch "WWCGY0", 124, 80
	Patch "CHGFB0", 16, 18
}

Sprite "WWCFD0", 228, 123
{
	Offset -48, -50
	Patch "CHGGB0", 0, 40
	Patch "CHGGA0", 108, 40
	Patch "WWCGZ0", 25, 89
	Patch "WWCGY0", 124, 80
	Patch "CHGFA0", 122, 21
}

Sprite "WWCPZ0", 26, 16
{
	Patch "MGUNA0", -26, 0
}

Sprite "WWCPY0", 27, 24
{
	Patch "CSAWA0", 0, 0
}

Sprite "WWCPA0", 56, 24
{
	Offset 24, 22
	Patch "WWCPZ0", 25, 8
	Patch "WWCPZ0", 28, 10
	Patch "WWCPY0", 0, 0
}

Sprite "WWSGZ0", 28, 29
{
	Patch "SHTGA0", -28, 0
}

Sprite "WWSGY0", 37, 5
{
	Patch "SHTGA0", -23, -36
}

Sprite "WWSGX0", 23, 26
{
	Patch "COLUA0", 0, -8
}

Sprite "WWSGW0", 17, 25
{
	Patch "PISGE0", -43, -9
}

Sprite "WWSGA0", 59, 75
{
	Offset -130, -93
	Patch "SHT2A0", 0, 20
	Patch "WWSGX0", 25, 35
	Patch "WWSGX0", 13, 36
	{
		Alpha 0.50
	}
	Patch "WWSGX0", 18, 36
	{
		FlipX
		FlipY
		Style Add
	}
	Patch "WWSGX0", 19, 37
	{
		FlipY
		Style Add
	}
	Patch "WWSGZ0", 16, 11
	Patch "WWSGW0", 21, 42
	{
		Blend "#000000", 0.6
		Alpha 0.80
		Style Translucent
	}
	Patch "WWSGY0", 11, 61
}

Sprite "WWSFA0", 73, 75
{
	Offset -123, -93
	Patch "MISLB0", 0, 0
	Patch "WWSGA0", 7, 0
}

Sprite "WWSFB0", 88, 85
{
	Offset -116, -85
	Patch "MISLC0", 0, 0
	Patch "WWSGA0", 14, 8
}

Sprite "WWSFC0", 103, 98
{
	Offset -107, -70
	Patch "MISLD0", 0, 0
	Patch "WWSGA0", 23, 23
}

Sprite "SGN3A0", 56, 16
{
	Offset 30, 10
	Patch "SGN2A0", 0, 0
	Patch "SGN2A0", 2, 2
}

Sprite "WWPLZ0", 30, 55
{
	Patch "SHT2A0", 1, 0
	Patch "WWPIXEL0", 28, 1
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 2
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 3
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 4
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 5
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 2
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 3
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 4
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 5
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 6
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 7
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 8
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 9
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 10
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 11
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 12
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 13
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 14
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 29, 15
	{
		Alpha 0.70
		Style Translucent
	}
	Patch "WWPIXEL0", 27, 2
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 27, 3
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 27, 4
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 27, 5
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 6
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 7
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 8
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 9
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 28, 10
	{
		Alpha 0.50
		Style Translucent
	}
	Patch "WWPIXEL0", 27, 1
	{
		Alpha 0.20
		Style Translucent
	}
}

Sprite "WWPLY0", 83, 61
{
	Patch "PLSGA0", 0, -11
}

Sprite "WWPLX0", 51, 1
{
	Patch "PLSGA0", -16, -10
}

Sprite "WWPLW0", 47, 1
{
	Patch "PLSGA0", -18, -9
}

Sprite "WWPLV0", 41, 1
{
	Patch "PLSGA0", -21, -7
}

Sprite "WWPLU0", 25, 1
{
	Patch "PLSGA0", -29, 0
}

Sprite "WWPLA0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 8, 0
	Patch "WWPLZ0", 45, 0
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLB0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 7, 3
	Patch "WWPLZ0", 45, 0
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLC0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 6, 6
	Patch "WWPLZ0", 45, 0
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLD0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 5, 9
	Patch "WWPLZ0", 45, 0
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPFA0", 83, 101
{
	Offset -119, -98
	Patch "PLSEB0", 8, 0
	Patch "WWPLZ0", 5, 9
	Patch "WWPLZ0", 45, 0
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLE0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 8, 0
	Patch "WWPLZ0", 46, 3
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLF0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 8, 0
	Patch "WWPLZ0", 47, 6
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLG0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 8, 0
	Patch "WWPLZ0", 48, 9
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPFB0", 83, 101
{
	Offset -119, -98
	Patch "PLSEB0", 32, 0
	Patch "WWPLZ0", 8, 0
	Patch "WWPLZ0", 48, 9
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLH0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 7, 3
	Patch "WWPLZ0", 46, 3
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLI0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 6, 6
	Patch "WWPLZ0", 47, 6
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPLJ0", 83, 101
{
	Offset -119, -98
	Patch "WWPLZ0", 5, 9
	Patch "WWPLZ0", 48, 9
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWPFC0", 83, 101
{
	Offset -119, -98
	Patch "PLSEB0", 8, 0
	Patch "PLSEB0", 32, 0
	{
		FlipX
	}
	Patch "WWPLZ0", 5, 9
	Patch "WWPLZ0", 48, 9
	{
		FlipX
	}
	Patch "WWPLY0", 0, 20
	Patch "WWPLX0", 16, 19
	Patch "WWPLW0", 18, 18
	Patch "WWPLV0", 21, 17
	Patch "WWPLU0", 29, 16
}

Sprite "WWTSZ0", 35, 84
{
	Patch "BFGGA0", 0, 0
}

Sprite "WWTSY0", 35, 84
{
	Patch "WWTSZ0", 0, 0
	{
		FlipX
	}
}

Sprite "WWTSX0", 66, 51
{
	Patch "SHT2F0", 0, 0
}

Sprite "WWTSA0", 120, 84
{
	Offset -95, -85
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTSB0", 120, 84
{
	Offset -95, -85
	Patch "BFE2C0", 48, 6
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTSC0", 120, 84
{
	Offset -95, -85
	Patch "BFE2B0", 45, 2
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTSD0", 120, 84
{
	Offset -95, -85
	Patch "BFE1A0", 33, 4
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTSE0", 120, 84
{
	Offset -95, -85
	Patch "BFE1B0", 24, 0
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTSF0", 132, 84
{
	Offset -95, -85
	Patch "BFE1D0", -3, 16
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTSG0", 132, 84
{
	Offset -95, -85
	Patch "BFE1E0", 0, 21
	Patch "WWTSX0", 4, 51
	Patch "WWTSZ0", 30, 0
	Patch "WWTSY0", 65, 0
}

Sprite "WWTPA1A5", 133, 7
{
	XScale 16.000
	Offset 65, 3
	Patch "BFE1E0", 0, 0
}

Sprite "WWTPA2A8", 133, 7
{
	XScale 8.000
	Offset 65, 3
	Patch "BFE1E0", 0, 0
}

Sprite "WWTPA3A7", 133, 7
{
	XScale 4.000
	Offset 65, 3
	Patch "BFE1E0", 0, 0
}

Sprite "WWTPA4A6", 133, 7
{
	XScale 8.000
	Offset 65, 3
	Patch "BFE1E0", 0, 0
}

Sprite "WWTSP0", 45, 12
{
	Offset 30, 9
	Patch "BFUGA0", -16, -13
	{
		FlipY
	}
}

Sprite "WWPIXEL0", 1, 1
{
	Patch "M1_1", 0, 0
}

Sprite "WWPIXEL1", 1, 1
{
	Patch "FLAT2", 0, 0
}

Sprite "WWPIXEL2", 1, 1
{
	Patch "CEIL1_2", -32, -32
}

Sprite "WWSBA0", 28, 19
{
	Offset 5, 4
	Patch "WWPIXEL0", 0, 0
	Patch "WWPIXEL0", 10, 0
	Patch "WWPIXEL0", 1, 1
	Patch "WWPIXEL0", 11, 1
	Patch "WWPIXEL0", 2, 2
	Patch "WWPIXEL0", 4, 2
	Patch "WWPIXEL0", 5, 2
	Patch "WWPIXEL0", 6, 2
	Patch "WWPIXEL0", 8, 2
	Patch "WWPIXEL0", 10, 2
	Patch "WWPIXEL0", 11, 2
	Patch "WWPIXEL0", 12, 2
	Patch "WWPIXEL0", 3, 3
	Patch "WWPIXEL0", 4, 3
	Patch "WWPIXEL0", 5, 3
	Patch "WWPIXEL0", 6, 3
	Patch "WWPIXEL0", 7, 3
	Patch "WWPIXEL0", 9, 3
	Patch "WWPIXEL0", 10, 3
	Patch "WWPIXEL0", 11, 3
	Patch "WWPIXEL0", 12, 3
	Patch "WWPIXEL0", 13, 3
	Patch "WWPIXEL0", 4, 4
	Patch "WWPIXEL0", 5, 4
	Patch "WWPIXEL0", 6, 4
	Patch "WWPIXEL0", 10, 4
	Patch "WWPIXEL0", 11, 4
	Patch "WWPIXEL0", 12, 4
}

Sprite "WWSBB0", 28, 19
{
	Offset 5, 4
	Patch "WWPIXEL0", 0, 0
	Patch "WWPIXEL0", 10, 0
	Patch "WWPIXEL0", 1, 1
	Patch "WWPIXEL0", 11, 1
	Patch "WWPIXEL0", 2, 2
	Patch "WWPIXEL1", 4, 2
	Patch "WWPIXEL1", 5, 2
	Patch "WWPIXEL1", 6, 2
	Patch "WWPIXEL1", 8, 2
	Patch "WWPIXEL1", 10, 2
	Patch "WWPIXEL1", 11, 2
	Patch "WWPIXEL1", 12, 2
	Patch "WWPIXEL1", 3, 3
	Patch "WWPIXEL1", 4, 3
	Patch "WWPIXEL1", 5, 3
	Patch "WWPIXEL2", 6, 3
	Patch "WWPIXEL1", 7, 3
	Patch "WWPIXEL1", 9, 3
	Patch "WWPIXEL1", 10, 3
	Patch "WWPIXEL1", 11, 3
	Patch "WWPIXEL2", 12, 3
	Patch "WWPIXEL1", 13, 3
	Patch "WWPIXEL1", 4, 4
	Patch "WWPIXEL1", 5, 4
	Patch "WWPIXEL1", 6, 4
	Patch "WWPIXEL1", 10, 4
	Patch "WWPIXEL1", 11, 4
	Patch "WWPIXEL1", 12, 4
}

Graphic "WWPLUS", 9, 9
{
	Patch "STCFN045", 0, 3
	{
		Translation "168:191=80:111"
		Style Add
	}
	Patch "STCFN045", 3, 3
	{
		Translation "168:191=80:111"
		Style Add
	}
	Patch "STCFN045", 3, 0
	{
		Rotate 90
		Translation "168:191=80:111"
		Style Add
	}
	Patch "STCFN045", 3, 3
	{
		Rotate 90
		Translation "168:191=80:111"
		Style Add
	}
}

Sprite "WWSRZ0", 31, 151
{
	Offset -99, 18
	Patch "SHTGC0", 0, 0
}

Sprite "WWSRA0", 95, 91
{
	Offset -111, -90
	Patch "SHT2H0", 18, 6
	Patch "WWSRZ0", 1, 0
}

Sprite "WPAKZ0", 22, 12
{
	Offset 11, 24
	Patch "BPAKA0", 0, -3
}

Sprite "WPAKY0", 22, 2
{
	Offset 11, 24
	Patch "BPAKA0", 0, -27
}

Sprite "WPAKA0", 22, 14
{
	Offset 11, 12
	Patch "WPAKZ0", 0, 0
	Patch "WPAKY0", 0, 12
}

Graphic "WWNOAMMO", 64, 10
{
	Patch "STCFN078", 0, 0
	Patch "STCFN079", 7, 0
	Patch "STCFN083", 19, 0
	Patch "STCFN084", 25, 0
	Patch "STCFN089", 32, 0
	Patch "STCFN076", 39, 0
	Patch "STCFN069", 46, 0
	Patch "STCFN033", 54, 0
	Patch "STCFN033", 57, 0
}

Texture "WWSQUARE", 13, 14
{
	Patch "M_LSLEFT", 0, 0
	Patch "M_LSRGHT", 5, 0
}

Graphic "STTGNUM1", 11, 16
{
	Patch "STTNUM1", 0, 0
	{
		Translation "168:191=96:111"
	}
}

Graphic "STTGNUM2", 14, 16
{
	Patch "STTNUM2", 0, 0
	{
		Translation "168:191=96:111"
	}
}

Graphic "STTGNUM3", 14, 16
{
	Patch "STTNUM3", 0, 0
	{
		Translation "168:191=96:111"
	}
}

Graphic "STTGNUM4", 14, 16
{
	Patch "STTNUM4", 0, 0
	{
		Translation "168:191=96:111"
	}
}

Graphic "STTGNUM5", 14, 16
{
	Patch "STTNUM5", 0, 0
	{
		Translation "168:191=96:111"
	}
}

Graphic "STTGNUM6", 14, 16
{
	Patch "STTNUM6", 0, 0
	{
		Translation "168:191=96:111"
	}
}

Graphic "STTYNUM1", 11, 16
{
	Patch "STTNUM1", 0, 0
	{
		Translation "168:191=224:231"
	}
}

Graphic "STTYNUM2", 14, 16
{
	Patch "STTNUM2", 0, 0
	{
		Translation "168:191=224:231"
	}
}

Graphic "STTYNUM3", 14, 16
{
	Patch "STTNUM3", 0, 0
	{
		Translation "168:191=224:231"
	}
}

Graphic "STTYNUM4", 14, 16
{
	Patch "STTNUM4", 0, 0
	{
		Translation "168:191=224:231"
	}
}

Graphic "STTYNUM5", 14, 16
{
	Patch "STTNUM5", 0, 0
	{
		Translation "168:191=224:231"
	}
}

Graphic "STTYNUM6", 14, 16
{
	Patch "STTNUM6", 0, 0
	{
		Translation "168:191=224:231"
	}
}

Sprite "DISCA0", 15, 15
{
	YScale 3.000
	Offset 7, 7
	Patch "STCDROM", 0, 0
}

Sprite "DISCB0", 15, 15
{
	YScale 3.000
	Offset 7, 7
	Patch "STCDROM", 0, 0
	{
		FlipX
	}
}

Sprite "DISCC0", 15, 15
{
	YScale 3.000
	Offset 7, 7
	Patch "STCDROM", 0, 0
	{
		FlipX
		FlipY
	}
}

Sprite "DISCD0", 15, 15
{
	YScale 3.000
	Offset 7, 7
	Patch "STCDROM", 0, 0
	{
		FlipY
	}
}

// End of texture definitions
